Library and Classroom Connections: Using Games and Makerspaces
Presented by Lauren Hays and Kim Lindskog
Tabletop games are excellent resources for both curricular and co-curricular learning. In this webinar presentation, Lauren Hays and Kim Lindskog show you how to incorporate tabletop games into the library and connect the games to classroom instruction. They also share creative ideas for using makerspaces to support gamification and game-based learning.
Watch this fun and informative presentation as Lauren and Kim explore innovative approaches to connect learning between teachers, librarians and students, and learn how you can integrate games into the curriculum. You'll discover new resources and strategies and how to:
- Recognize the benefits of using tabletop games to teach
- Identify ways to include tabletop games in their schools
- Develop strategies for using tabletop games in instruction
- Engage students using games in makerspaces
- Determine what tools and resources are most beneficial to the grades or approach in your library or classroom
Instructional and Research Librarian and the Co-Director of the Center for Games and Learning at MidAmerica Nazarene University, Olathe, Kansas
Library Support Specialist, Parkway School District, St. Louis, Missouri
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Originally posted June 26, 2018 / Updated August 9, 2018